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I got a friendly letter from Fremantle Media, and I’ve been forced to remove Press Your Luck (after 7 years. I wonder what’s in the PYL pipeline at Fremantle?) from the games menu. As of now, I’m working on reworking that menu anyway, so you’re going to get RickRoll’d.
\x0aI’m working on games that won’t be violating any copyright, so bear tight. I’m also trying to talk with Fremantle (who, despite their alleged mucking up of the Price is Right [why would you fire Roger?]) to come to terms with some sort of licensing agreement. I’d have to make the game better, then, but that’s OK.
\x0aPayPal donations are accepted to have Pacdude Games buy the PYL license. Your name will be listed as an executive producer.
\x0aHere’s my big giant problem with Endemol, even though it’s a problem I can understand: They value money over quality. “Of course they do,” you say. “They’re a company with valuable assets.” This is true. But, on the other hand, the people they trust with their valuable assets make terrible games (the DS version of Deal or No Deal, for instance. Sorry DSI. You guys make shitty games and you know it) and thus devalue the value of their valuable assets.
\x0aI’m sure most of you would agree that the Nintendo DS version of Deal or No Deal is a steaming pile of Howie Mandel flopsweat compared to the Pacdude Games version. If I added more shine to it, I’m sure it could even be mass-market marketable. But NO, because DSI has money, they can buy the license and make a mockery of people like me, who actually CARE about the game show they’re making instead of making shovelware.
\x0aI suppose I’m just bitter that I don’t have the resources to make quality licensed games. And that’s terribly not fair. But I have quality and you the fans on my side. How can a company ignore that?
\x0aSo, in order to keep some variety and content to the front page of PacdudeGames.com, I’m going to be blogging here every so often. It’s not going to be anything serious or life-shattering, just something I put up here so people don’t think I’m dead.
\x0aMy first order of business is to let everyone know that I have a 9-to-5 job during the summer, so getting things done is probably going to be more difficult than I wish it was. So, if you e-mail me, I’ll probably not get back to you very fast. At night, when I get the chance, I still tinker around with Flash, so this website, on the game end, won’t be neglected so much.
\x0aOne of the main problems I have is that I don’t have enough free time to do all the things I want to do. Other problems include skill and resources, but all of these things are problems that every independent game publisher (yeah, I’m one of those. Casual games, all that jazz) face.
\x0aI’m still learning how to overcome those. That’s partly what college is for (and I’ll tell you what else college is for when you’re older) and that’s what I’ll be trying to address in the upcoming months.
\x0aAs for what my next finishable project is? I’ll just say: It’s not a computer game. I love teasing.
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