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    God, I Need A New Game. Amen.
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    I got a friendly letter from Fremantle Media, and I’ve been forced to remove Press Your Luck (after 7 years. I wonder what’s in the PYL pipeline at Fremantle?) from the games menu. As of now, I’m working on reworking that menu anyway, so you’re going to get RickRoll’d.

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    I’m working on games that won’t be violating any copyright, so bear tight. I’m also trying to talk with Fremantle (who, despite their alleged mucking up of the Price is Right [why would you fire Roger?]) to come to terms with some sort of licensing agreement. I’d have to make the game better, then, but that’s OK.

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    PayPal donations are accepted to have Pacdude Games buy the PYL license. Your name will be listed as an executive producer.

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    Whoops, Broke It.
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    \x0a I broke Meal or No Meal trying to do something fun with it. I’ll keep working on it, but as for now, you can always play it at AddictingGames.com. And, if you e-mail me that it doesn’t work prior to me posting this, I get to berate you and you are not allowed to complain. That is all.\x0a
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    Wanted
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    \x0a I’m looking for someone proficient in Actionscript 2 to help me with some pretty interesting physics code. If you could e-mail me at webmaster@pacdudegames.com, I’ll give you more information. Provide a basic resume of your work with Flash. Thanks!\x0a
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    My problem with Endemol.
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    Here’s my big giant problem with Endemol, even though it’s a problem I can understand: They value money over quality. “Of course they do,” you say. “They’re a company with valuable assets.” This is true. But, on the other hand, the people they trust with their valuable assets make terrible games (the DS version of Deal or No Deal, for instance. Sorry DSI. You guys make shitty games and you know it) and thus devalue the value of their valuable assets.

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    I’m sure most of you would agree that the Nintendo DS version of Deal or No Deal is a steaming pile of Howie Mandel flopsweat compared to the Pacdude Games version. If I added more shine to it, I’m sure it could even be mass-market marketable. But NO, because DSI has money, they can buy the license and make a mockery of people like me, who actually CARE about the game show they’re making instead of making shovelware.

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    I suppose I’m just bitter that I don’t have the resources to make quality licensed games. And that’s terribly not fair. But I have quality and you the fans on my side. How can a company ignore that?

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    Wireless, in every sense.
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    \x0a I don’t have wires to get the internet. We have to come to a coffee house in order to check e-mail and all that, so when designing a game in an environment that lacks internet, I have to plan ahead. I have to figure out what fonts, sounds and music I need, what sources I have to use and get, and then download them. Fast. Luckily for me, the new project has many different research sources. I just have to pick and choose what I want. I think I should be fine until I get back to the United States, but until then, I’m keeping this project still under wraps.\x0a
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    It's good when it works.
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    \x0a I’m on vacation in the Philippines right now, and during my downtime here, I’ve been programming some stuff. I’m working out the kinks, but I think I can actually complete this project. Being a one-man band sucks, but when distractions like the Invision Board and Twitter and AIM are removed, work gets easier. Go figure.\x0a
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    This blog is poppin'.
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    So, in order to keep some variety and content to the front page of PacdudeGames.com, I’m going to be blogging here every so often. It’s not going to be anything serious or life-shattering, just something I put up here so people don’t think I’m dead.

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    My first order of business is to let everyone know that I have a 9-to-5 job during the summer, so getting things done is probably going to be more difficult than I wish it was. So, if you e-mail me, I’ll probably not get back to you very fast. At night, when I get the chance, I still tinker around with Flash, so this website, on the game end, won’t be neglected so much.

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    One of the main problems I have is that I don’t have enough free time to do all the things I want to do. Other problems include skill and resources, but all of these things are problems that every independent game publisher (yeah, I’m one of those. Casual games, all that jazz) face.

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    I’m still learning how to overcome those. That’s partly what college is for (and I’ll tell you what else college is for when you’re older) and that’s what I’ll be trying to address in the upcoming months.

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    As for what my next finishable project is? I’ll just say: It’s not a computer game. I love teasing. 

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    Checking Out Tumblr
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    \x0a So I can keep a running record of the front page posts I make on PacdudeGames.com, I’m using my Tumblr.\x0a
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